Acceleration Changes Retained Velocity
One complete hidden sequence of twelve independent fair accelerations, minus one or plus one, is sampled once for each drop. Start velocity and position at zero. At each step, add acceleration to CURRENT velocity, clamp that new velocity to the interval minus two through plus two, then add that clamped velocity to current position. Velocity is retained between steps. It is not a fresh position step of minus one or plus one, and the clamp happens before position changes.
Absolute Final Position, Then Subtract Three
Raw terminal score is max(0, absolute final position minus three). Take the absolute value BEFORE subtracting three: it is not the absolute value of final position minus three. Final positions minus three through plus three all score zero. Only the final position scores, not the largest earlier excursion or the total path length. Displayed velocity follows the actual sampled law.
Exact Means for Three Powers
Select power one, two or three before launching. Gross multiplier is 0.96 times raw score raised to that power divided by the matching exact unconditional mean. Those means are 7.29833984375,83.58544921875 and 1087.28369140625. Zero stays zero. Each mode has 96% exact unrounded expected gross credit of captured stake, not winning frequency or a session promise. Of 4096 equally likely paths,654 score zero and 3442 score positively. A positive score can still return less than stake.
Six Captured Drops and Auto
At most six priced drops can be active concurrently. Each captures and debits its own whole stake and power once. Setting changes affect later launches rather than drops already active. Normal animation is 880 milliseconds; reduced motion changes duration rather than probabilities. Auto schedules ten drops. Stop cancels future launches while active drops finish and settle. There is no early collection or row-share stake. Refill remains locked until every active ball and queued launch has settled or been cancelled.
Saved Wallet and Optional Refill
The wallet starts with 1000 free virtual coins. Settled wallet and fractional-credit carry persist in browser localStorage. Only while idle below ten coins can manual refill set balance to 1000 preserving carry; it does not add 1000. Saved debited wallet and carry survive reload, but an unfinished round is not recovered or refunded. Keep an active round open until settlement. No account synchronizes devices or restores removed values.
Frequently asked questions
Is a Ufago operator verified?
No operator, official address, licence or application associated with the query is independently established.
How does velocity change?
Add the fair acceleration to current velocity, clamp to minus two through plus two, then add that velocity to position.
What is raw score?
Max(0, absolute final position minus three). The absolute value comes before subtracting three.
Is it maximum path excursion?
No. Score uses final position, not a largest earlier excursion or total path length.
What are the exact power means?
7.29833984375,83.58544921875 and 1087.28369140625 for raw score, score squared and score cubed.
Does 96% guarantee a result?
No. It is exact unrounded expected gross credit, not winning frequency or a session promise.
Can a setting change an active drop?
No. Each drop captures stake and power at launch; changes affect later drops.
When can I refill?
Only with no active ball or queue and balance below ten. Manual refill sets balance to 1000 retaining carry.
What survives reload?
Saved debited wallet and carry persist; unfinished drops are not recovered or refunded.
How does Stop work?
It cancels future launches while active drops finish and settle.